Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, September 20, 2021

3D Art: Module 1 Week 04 Homework

 







For this assignment, we took our 3D scenes and brought them into unreal to add lighting and basic movement using blueprints. We also rendered out a cinematic scene using unreal with a movie camera, and other dramatic effects, that were then brought into After Effects and Media Encoder to export.

Monday, September 13, 2021

3D Art: Module 1 Week 03 Homework

 Part 1:



For Part 1, I implemented hierarchies, which was helpful to relearn. It is something I will definitely continue to utilize throughout my 3D Art projects.

Part 2:




For Part 2, I had fun messing around with Unreal Materials and Lighting. I especially liked the emissive, I know they are not technically lights in Unreal, but I really like the atmospheric effect they produce.

Part 3:




For Part 3, I went a little overboard but had a lot of fun modeling this Cyberpunk City with flying cars. I went in with a few reference images and a loose idea of what I wanted to accomplish, but I ended up really liking how it turned out. Given I ended up with a lot of models, I had to do a lot of organization, and I had a fun time establishing hierarchies that will allow me to animate this scene moving forward. 

Monday, September 6, 2021

3D Art: Module 1 Week 02 - Basics of Topology











Even though I have experience with 3D Modelling in Maya, this was a challenging homework assignment for me, and I learned a lot. Prior to this assignment, I was not aware of fencing, deformers, and had not used the quad draw tool before. However, I'm really excited to apply this knowledge to future models. As for the assignment itself, I followed along as best as I could. For the final robot kitbash, I had fun turning the cute little robot into a hunkering tank. I tried to maintain the cuteness while juxtaposing it with the new militaristic elements.


 

Sunday, August 29, 2021

3D Art Module 1 Week 1 Homework: Primitive Shapes Render






For this assignment, I staged primitive shapes in Maya, set up lighting, and created materials to develop appealing renders using Arnold. I had to refamiliarize myself with the rendering process, and I relearned how to increase samples to remove graininess from the final render. I also had fun experimenting with different lighting setups and materials, I was constantly tweaking intensity and position for lighting and color and reflectivity for materials. Overall, it was nice to get back into the swing of things in Arnold.


 

Sprint #5 Delivery

For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...