Monday, October 11, 2021
Monday, October 4, 2021
Monday, September 27, 2021
Monday, September 20, 2021
3D Art: Module 1 Week 04 Homework
For this assignment, we took our 3D scenes and brought them into unreal to add lighting and basic movement using blueprints. We also rendered out a cinematic scene using unreal with a movie camera, and other dramatic effects, that were then brought into After Effects and Media Encoder to export.
Monday, September 13, 2021
3D Art: Module 1 Week 03 Homework
Part 1:
Part 2:
Part 3:
Monday, September 6, 2021
3D Art: Module 1 Week 02 - Basics of Topology
Sunday, August 29, 2021
3D Art Module 1 Week 1 Homework: Primitive Shapes Render
For this assignment, I staged primitive shapes in Maya, set up lighting, and created materials to develop appealing renders using Arnold. I had to refamiliarize myself with the rendering process, and I relearned how to increase samples to remove graininess from the final render. I also had fun experimenting with different lighting setups and materials, I was constantly tweaking intensity and position for lighting and color and reflectivity for materials. Overall, it was nice to get back into the swing of things in Arnold.
Thursday, August 26, 2021
Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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For this sprint, I took Chris's feedback into account and tried to have the grate destruction simulation leave metal remnants behind. I ...
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For this turn-in I finished the lightning effect that triggers upon the pressing of the switch button, as well as a rain effect that is disp...
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For this sprint I primarily completed setting up a realistic metal bending simulation for the grate breaking sequence in the ending. This ...











