Wednesday, July 6, 2022

Sprint #4 Delivery

For this sprint, I took Chris's feedback into account and tried to have the grate destruction simulation leave metal remnants behind. I also tried to have the hits to the metal be more in sync with the stomping animation. Also trying to figure out the best way to export and import the simulation from houdini to unreal was interesting, but I settled on an approach utilizing Vertex Animation Textures. All that is left is incorporating the actual grate into the sim, and hooking it up to the level blueprint.

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Sprint #5 Delivery

For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...