Wednesday, June 22, 2022

Sprint #3 Delivery

For this sprint I primarily completed setting up a realistic metal bending simulation for the grate breaking sequence in the ending. This will allow us to export the simulation as a VAT - which are very performant, into the level blueprint in-engine. This could also be used in other areas of the level to demonstrate wear-and-tear into geometry or if we want to bend/break/destroy any other metal (like the door). I also troubleshot the smoke FX, and finalized the lightning VFX by reintroducing the original light flash.

Wednesday, June 8, 2022

Sprint #2 Delivery

For this sprint I polished my lightning FX. I created spline tools for 3d artists to use around the environment for pipes and cables. And I setup fog cards to add to the atmosphere.

Sprint #5 Delivery

For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...