Wednesday, April 20, 2022

Sprint #7 Delivery

For this turn-in I finished the lightning effect that triggers upon the pressing of the switch button, as well as a rain effect that is displayed on the windows of the building to signify that it is raining outside. I hooked up the lightning to ryan's switch_bp with his help, and I provided audio for both the lightning crack and the rain ambience. The lightning also manipulates the exposure of the post processing to flash upon appearance, as well as leaving the room darker after the sequence.

Wednesday, April 6, 2022

Sprint #6 Delivery

For this sprint, I shared the vfx work with Heather. We decided that I would take the lightning VFX, so I worked on those, and they are almost complete. They just need to be touched up and implemented into the game. I also helped Heather and did research for other VFX, and helped Ryan with implementing set driven keys and custom attributes to improve his animation workflow.

Sprint #5 Delivery

For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...