Wednesday, April 6, 2022

Sprint #6 Delivery

For this sprint, I shared the vfx work with Heather. We decided that I would take the lightning VFX, so I worked on those, and they are almost complete. They just need to be touched up and implemented into the game. I also helped Heather and did research for other VFX, and helped Ryan with implementing set driven keys and custom attributes to improve his animation workflow.

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Sprint #5 Delivery

For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...