Wednesday, April 6, 2022
Sprint #6 Delivery
For this sprint, I shared the vfx work with Heather. We decided that I would take the lightning VFX, so I worked on those, and they are almost complete. They just need to be touched up and implemented into the game. I also helped Heather and did research for other VFX, and helped Ryan with implementing set driven keys and custom attributes to improve his animation workflow.
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Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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Even though I have experience with 3D Modelling in Maya, this was a challenging homework assignment for me, and I learned a lot. Prior to th...
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Part 1: For Part 1, I implemented hierarchies, which was helpful to relearn. It is something I will definitely continue to utilize througho...
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For this sprint, I shared the vfx work with Heather. We decided that I would take the lightning VFX, so I worked on those, and they are almo...
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