Monday, January 24, 2022

Sprint #1 Delivery, Beginning/Middle/End, Part I

I was onboarded onto the new project, and assigned to work on the boat spline movement. I was caught up to speed with the current spline system. I researched spline in Unreal, and got a working prototype that moves an object along a spline, but for some reason I am having trouble having the VR pawn move along the spline. I will continue to look into this issue in the upcoming sprint.

Sprint #5 Delivery

For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...