Wednesday, July 20, 2022
Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well as fog particle systems that populate the scene. I also created a new simulation of the grate using the new model, but it's still a WIP as getting the new mesh and texture to work with the simulation properly was more tricky than expected.
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Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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Part 1: For Part 1, I implemented hierarchies, which was helpful to relearn. It is something I will definitely continue to utilize througho...
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For this sprint I primarily completed setting up a realistic metal bending simulation for the grate breaking sequence in the ending. This ...
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For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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