Wednesday, July 20, 2022

Sprint #5 Delivery

For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well as fog particle systems that populate the scene. I also created a new simulation of the grate using the new model, but it's still a WIP as getting the new mesh and texture to work with the simulation properly was more tricky than expected.

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Sprint #5 Delivery

For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...