Wednesday, July 20, 2022
Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well as fog particle systems that populate the scene. I also created a new simulation of the grate using the new model, but it's still a WIP as getting the new mesh and texture to work with the simulation properly was more tricky than expected.
Subscribe to:
Post Comments (Atom)
Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
-
Even though I have experience with 3D Modelling in Maya, this was a challenging homework assignment for me, and I learned a lot. Prior to th...
-
Part 1: For Part 1, I implemented hierarchies, which was helpful to relearn. It is something I will definitely continue to utilize througho...
-
For this sprint, I shared the vfx work with Heather. We decided that I would take the lightning VFX, so I worked on those, and they are almo...
No comments:
Post a Comment