Part 1:
For Part 1, I implemented hierarchies, which was helpful to relearn. It is something I will definitely continue to utilize throughout my 3D Art projects.
Part 2:
For Part 2, I had fun messing around with Unreal Materials and Lighting. I especially liked the emissive, I know they are not technically lights in Unreal, but I really like the atmospheric effect they produce.
Part 3:
For Part 3, I went a little overboard but had a lot of fun modeling this Cyberpunk City with flying cars. I went in with a few reference images and a loose idea of what I wanted to accomplish, but I ended up really liking how it turned out. Given I ended up with a lot of models, I had to do a lot of organization, and I had a fun time establishing hierarchies that will allow me to animate this scene moving forward.
No comments:
Post a Comment