For this assignment, I staged primitive shapes in Maya, set up lighting, and created materials to develop appealing renders using Arnold. I had to refamiliarize myself with the rendering process, and I relearned how to increase samples to remove graininess from the final render. I also had fun experimenting with different lighting setups and materials, I was constantly tweaking intensity and position for lighting and color and reflectivity for materials. Overall, it was nice to get back into the swing of things in Arnold.
Subscribe to:
Post Comments (Atom)
Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
-
Part 1: For Part 1, I implemented hierarchies, which was helpful to relearn. It is something I will definitely continue to utilize througho...
-
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
-
For this sprint I primarily completed setting up a realistic metal bending simulation for the grate breaking sequence in the ending. This ...
No comments:
Post a Comment