For this assignment, I staged primitive shapes in Maya, set up lighting, and created materials to develop appealing renders using Arnold. I had to refamiliarize myself with the rendering process, and I relearned how to increase samples to remove graininess from the final render. I also had fun experimenting with different lighting setups and materials, I was constantly tweaking intensity and position for lighting and color and reflectivity for materials. Overall, it was nice to get back into the swing of things in Arnold.
Sunday, August 29, 2021
Thursday, August 26, 2021
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Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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For this sprint, I took Chris's feedback into account and tried to have the grate destruction simulation leave metal remnants behind. I ...
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For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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For this sprint I primarily completed setting up a realistic metal bending simulation for the grate breaking sequence in the ending. This ...