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Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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For this sprint, I took Chris's feedback into account and tried to have the grate destruction simulation leave metal remnants behind. I ...
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For this sprint I primarily completed setting up a realistic metal bending simulation for the grate breaking sequence in the ending. This ...
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For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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