Thursday, September 23, 2021
Common Art: Week 04- Use of Basic Lighting
This was a lighting study based on a UE5 scene that consisted of primitives, various materials including emissives, and a basic 3-point lighting setup that I tweaked to make more dramatic. I had fun painting this assignment. I started by blocking out the shapes in photoshop, then going shape by shape and detailing each shapes shading, lighting and color. Lastly, I did the background. This methodical approach was an interesting way to approach the project as opposed to establishing flats, then shading, then ligthing.
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