Thursday, November 18, 2021
Common Art: Week 13 – White Boxing And Concept (Part 01)
Completed Tech Art Documentation. Updated VR Player character movement. Added Snow and Fog VFX. Created Snowy landscape. Adjusted Lighting.
Thursday, November 11, 2021
Common Art: Week 12 – Art Style Guide (Custom Style Guide/Starting Prototype)
This week I worked on the Tech Art documentation and on creating original art and additions to the VFX slides. I also helped working out the story and figuring out what was needed to maintain a reasonable scope.
Thursday, November 4, 2021
Common Art: Week 11 – Art Style Guides (Discovering Your Own Art Style)
This week I worked on the art style slides Lighting/Atmosphere and VFX to adapt our art style from The Thing over to our original story based in the SCP universe. I worked to match the art style of the presentation to maintain consistency and created original artwork through photo-manipulation in Photoshop.
Thursday, October 28, 2021
Common Art: Week 10 – Art Style Guides (Art Style Range And Breakdown)
I worked on the following slides related to my area of expertise (Tech Art), and worked with the team to ensure we had a cohesive vision of understanding of our target art style.
Thursday, October 21, 2021
Week 09 - Art Style Guides (Understanding Story)
For this first assignment of the VR project I contributed to the team meetings, as well as to the intial ideation phase. I also added to the initial game overview document, and to the reference boards. However, my main contributions to the project were the thumbnails for the Departure (3) and final Status Quo (12) hours of the hero's journey. I also did an extra thumbnail to establish our main player character.
Monday, October 11, 2021
Thursday, October 7, 2021
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Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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For this sprint, I took Chris's feedback into account and tried to have the grate destruction simulation leave metal remnants behind. I ...
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For this sprint I primarily completed setting up a realistic metal bending simulation for the grate breaking sequence in the ending. This ...
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For this turn-in I finished the lightning effect that triggers upon the pressing of the switch button, as well as a rain effect that is disp...