Wednesday, June 22, 2022
Sprint #3 Delivery
For this sprint I primarily completed setting up a realistic metal bending simulation for the grate breaking sequence in the ending. This will allow us to export the simulation as a VAT - which are very performant, into the level blueprint in-engine. This could also be used in other areas of the level to demonstrate wear-and-tear into geometry or if we want to bend/break/destroy any other metal (like the door). I also troubleshot the smoke FX, and finalized the lightning VFX by reintroducing the original light flash.
Wednesday, June 8, 2022
Sprint #2 Delivery
For this sprint I polished my lightning FX. I created spline tools for 3d artists to use around the environment for pipes and cables. And I setup fog cards to add to the atmosphere.
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Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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Even though I have experience with 3D Modelling in Maya, this was a challenging homework assignment for me, and I learned a lot. Prior to th...
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Part 1: For Part 1, I implemented hierarchies, which was helpful to relearn. It is something I will definitely continue to utilize througho...
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For this sprint, I shared the vfx work with Heather. We decided that I would take the lightning VFX, so I worked on those, and they are almo...