Monday, January 24, 2022
Sprint #1 Delivery, Beginning/Middle/End, Part I
I was onboarded onto the new project, and assigned to work on the boat spline movement. I was caught up to speed with the current spline system. I researched spline in Unreal, and got a working prototype that moves an object along a spline, but for some reason I am having trouble having the VR pawn move along the spline. I will continue to look into this issue in the upcoming sprint.
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Sprint #5 Delivery
For this turn in I replaced my old fog media player textures with a more dynamic fog floor material with panning textures and waves, as well...
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Even though I have experience with 3D Modelling in Maya, this was a challenging homework assignment for me, and I learned a lot. Prior to th...
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Part 1: For Part 1, I implemented hierarchies, which was helpful to relearn. It is something I will definitely continue to utilize througho...
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For this sprint, I shared the vfx work with Heather. We decided that I would take the lightning VFX, so I worked on those, and they are almo...